Objective+3+Standards+for+Teachers

** Standard 1: ** Facilitate and Inspire Student Learning and Creativity
==Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.==

a. apply existing knowledge to generate new ideas, products, or processes b. create original works as a means of personal or group expression c. use models and simulations to explore complex systems and issues d. identify trends and forecast possibilities
 * Teachers: **

**Potential Hardware/Software:**
**Hardware:** Laptop cart with 30+ computers, digital cameras-3 per classroom, ipads, server space, wireless Internet and browsers, LCD projectors,Smartboard, Digital Video Recorder, Digital Camcorder, Vernier Hardware, Visualizers, iPods, Webcams, computer lab of 30+, smartphones, 30+ tablet devices per grade level, tablet device for each teacher, Wireless microphone systems, light board - auditoriums.

**Software:** I-Life Suite/PC applications, Microsoft Office, Kidspiration/Inspiration, web 2.0, Adobe software, Inspiration, Audacity, Kid Pix, iLife Suite, ComicLife, CAD, PhotoStory, MovieMaker, Animoto, Audacity, PLTW, LoggerPro, Google Apps, Adobe Creative Suite, photoshop, garage band, You tube - accesible for creative student projects.

Current access: Improvements: || Teacher Training: || Surveys/program success: ||
 * = ** Grade ** ** Level ** ||= ** Program Development ** || == Professional Development == ||= ** Reflection-Performance ** ||
 * = **K-6** || Explanation:
 * **a**. ||  ||   ||   ||
 * **b.** ||  ||   ||   ||
 * **c.** ||  ||   ||   ||
 * **d.** ||  ||   ||   ||


 * Standard 2: Communication and Collaboration **

==//**Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. **//== a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media b. communicate information and ideas effectively to multiple audiences using a variety of media and formats c. develop cultural understanding and global awareness by engaging with learners of other cultures d. contribute to project teams to produce original works or solve problems
 * Students: **

===**Potential Hardware/Software:**=== **Hardware:** Laptop cart with 30+ computers, digital cameras, server space, wireless Internet and browsers, LCD Projectors, Special Ed. Visual Equipment, Smartboard, Visualizer, smartphones, clickers, copiers, Interactive Whiteboards, Laptops, netbooks, iPads, iPods, Digital Camera, Digital Camcorder, Special Education Visual Equipment, Speakers and Audio Systems, Wireless Microphone System, Projectors, Lightscribe cd/dvd writers, tablets-all teachers, ed assistants

**Software:** Wikispaces, Moodle, editgrid, Google apps, Skype, Garageband/Audacity, Gaggle, Edmodo, Collaborative Web. 2.0/3.0, Google Apps, Online Conference Software, SharePoint, Web-based Dropboxes, Skyport, Vision, Conjuguemos, Dragon Natural Speaking, SchoolCenter, Delicious, Diigo, Destiny Library Software, Kerpoof, Office Suite

Current access: Improvements: || Teacher Training: || Surveys/program success: ||
 * = ** Grade ** ** Level ** ||= ** Program Development ** || == Professional Development == ||= ** Reflection-Performance ** ||
 * = **K-6** || Explanation:
 * **a**. ||  ||   ||   ||
 * **b.** ||  ||   ||   ||
 * **c.** ||  ||   ||   ||
 * **d.** ||  ||   ||   ||


 * Standard 3: Research and Information Fluency **

//Students apply digital tools to gather, evaluate, and use information.//
a. plan strategies to guide inquiry b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources andmedia c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks d. process data and report results
 * Students:**

**Potential Hardware/Software:**
**Hardware:** Laptop cart with 30 computers, digital cameras, ipads, server space, wireless Internet and browsers, LCD Projectors, Wireless Access Points, Wireless Keyboard, Wireless Microphone Systems, Vernier Probes Laptops, netbooks, digital camcorders, Vernier Hardware, Flashdrives, Dvd/vhs, Playaways, iPods, iPads, tablets, printer.

**Software:** Inspirations/Kidspirations, Comic Life, online textbooks, Moodle, Excel, Vernier software Web Browsers, Wiki, Google Docs, Microsoft Office, Destiny, Diigo, Online Textbook, Google Apps, Microsoft Office, Inspiration/KidPix, Destiny Library Software, Delicious, Wiki-Spaces, CAD, Vision, Visual Basic, GIS Software, MAPS, EBooks, Search engines

Current access: Improvements: || Teacher Training: || Surveys/program success: ||
 * = ** Grade ** ** Level ** ||= ** Program Development ** || == Professional Development == ||= ** Reflection-Performance ** ||
 * = **K-6** || Explanation:
 * **a**. ||  ||   ||   ||
 * **b.** ||  ||   ||   ||
 * **c.** ||  ||   ||   ||
 * **d.** ||  ||   ||   ||
 * Standard 4: Critical Thinking, Problem Solving and Decision Making **

==// Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. //== a. identify and define authentic problems and significant questions for investigation b. plan and manage activities to develop a solution or complete a project c. collect and analyze data to identify solutions and/or make informed decisions d. use multiple processes and diverse perspectives to explore alternative solutions
 * Students: **

===**Potential Hardware/Software:**=== **Hardware:** Laptop cart with 30 computers, digital cameras, ipads, server space, wireless Internet and browsers, LCD Projectors, Graphing Calculator, Computers, Smartphones, Light Board, SMART devices, iPads, Labtop, Digital Camera, Digital Camcorder, Vernier Hardware, Visualizers, iPods, webcams

**Software:** Excel, Vernier software, Adobe software, geogebra, web 2.0, CAD software, Sketch up, Visual Basic, Music Software, Graphical Analysis, Destiny Library Software, Froguts, LoggerPro, SharePoint, Adobe Suite, KidPix/Inspiration, web browser, Geogebra, Google Apps, Moodle, Wiki-Space, SKYPORT, learn from Students.

Current access: Improvements: || Teacher Training: || Surveys/program success: || ==//Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.//== a. advocate and practice safe, legal, and responsible use of information and technology b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity c. demonstrate personal responsibility for lifelong learning d. exhibit leadership for digital citizenship
 * = ** Grade ** ** Level ** ||= ** Program Development ** || == Professional Development == ||= ** Reflection-Performance ** ||
 * = **K-6** || Explanation:
 * **a**. ||  ||   ||   ||
 * **b.** ||  ||   ||   ||
 * **c.** ||  ||   ||   ||
 * **d.** ||  ||   ||   ||
 * Standard 5: Digital Citizenship **
 * Students: **

**Potential Hardware/Software:**
Webcams, Computer, Smartphone, Ipod, Laptops, netbooks, digital camcorders, webcams, Sensory Equipment
 * Hardware:** Laptop cart with 30 computers, digital cameras, ipads, server space, wireless Internet, LCD Projectors, filters


 * Software:** Microsoft office, I-Life Suite, web 2.0, filters, online textbooks, computer monitoring software, Skype, Wikispaces, Google Apps, Google Plus, Facebook, Wiki-spaces, Gaggle, web browser, WebSense, Vision Software, Share knowledge.

Current access: Improvements: || Teacher Training: || Surveys/program success: ||
 * = ** Grade ** ** Level ** ||= ** Program Development ** || == Professional Development == ||= ** Reflection-Performance ** ||
 * = **K-6** || Explanation:
 * **a**. ||  ||   ||   ||
 * **b.** ||  ||   ||   ||
 * **c.** ||  ||   ||   ||
 * **d.** ||  ||   ||   ||


 * Standard 6: **** Technology Operations and Concepts **

==//**Students demonstrate a sound understanding of technology concepts, systems, and operations. **//== a. understand and use technology systems b. select and use applications effectively and productively c. troubleshoot systems and applications d. transfer current knowledge to learning of new technologies
 * Students: **

**Potential Hardware/Software:**
Microsoft Office, Wireless Connections, Online Textbooks, Adobe, SKYPORT, Screenflow, Prezi, Microsoft Office (Word, Excel, Powerpoint,) iLife Suite, MovieMaker, SMART Notebook, Aversion.
 * Hardware:** Laptop cart with 30 computers, digital cameras, ipads, server space, wireless Internet, LCD Projectors, printers, Digital Video Recorders,Headset, and Microphones, Laptops, netbooks, digital camcorders, graphing calculators, Key Pad, Wireless keyboard, Wireless access point, iPads.
 * Software:** Microsoft office, i-Life Suite, web 2.0/3.0,

Current access: Improvements: || Teacher Training: || Surveys/program success: ||
 * = ** Grade ** ** Level ** ||= ** Program Development ** || == Professional Development == ||= ** Reflection-Performance ** ||
 * = **K-6** || Explanation:
 * **a**. ||  ||   ||   ||
 * **b.** ||  ||   ||   ||
 * **c.** ||  ||   ||   ||
 * **d.** ||  ||   ||   ||

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